82 research outputs found
On the Structure of the Capacity Region of Asynchronous Memoryless Multiple-Access Channels
The asynchronous capacity region of memoryless multiple-access channels is
the union of certain polytopes. It is well-known that vertices of such
polytopes may be approached via a technique called successive decoding. It is
also known that an extension of successive decoding applies to the dominant
face of such polytopes. The extension consists of forming groups of users in
such a way that users within a group are decoded jointly whereas groups are
decoded successively. This paper goes one step further. It is shown that
successive decoding extends to every face of the above mentioned polytopes. The
group composition as well as the decoding order for all rates on a face of
interest are obtained from a label assigned to that face. From the label one
can extract a number of structural properties, such as the dimension of the
corresponding face and whether or not two faces intersect. Expressions for the
the number of faces of any given dimension are also derived from the labels.Comment: 21 pages, 5 figures and 1 table. Submitted to IEEE Transactions on
Information Theor
Asymptotically Optimal Joint Source-Channel Coding with Minimal Delay
We present and analyze a joint source-channel coding strategy for the
transmission of a Gaussian source across a Gaussian channel in n channel uses
per source symbol. Among all such strategies, our scheme has the following
properties: i) the resulting mean-squared error scales optimally with the
signal-to-noise ratio, and ii) the scheme is easy to implement and the incurred
delay is minimal, in the sense that a single source symbol is encoded at a
time.Comment: 5 pages, 1 figure, final version accepted at IEEE Globecom 2009
(Communication Theory Symposium
A Tight Bound on the Performance of a Minimal-Delay Joint Source-Channel Coding Scheme
An analog source is to be transmitted across a Gaussian channel in more than
one channel use per source symbol. This paper derives a lower bound on the
asymptotic mean squared error for a strategy that consists of repeatedly
quantizing the source, transmitting the quantizer outputs in the first channel
uses, and sending the remaining quantization error uncoded in the last channel
use. The bound coincides with the performance achieved by a suboptimal decoder
studied by the authors in a previous paper, thereby establishing that the bound
is tight.Comment: 5 pages, submitted to IEEE International Symposium on Information
Theory (ISIT) 201
A Simple Converse of Burnashev's Reliability
In a remarkable paper published in 1976, Burnashev determined the reliability
function of variable-length block codes over discrete memoryless channels with
feedback. Subsequently, an alternative achievability proof was obtained by
Yamamoto and Itoh via a particularly simple and instructive scheme. Their idea
is to alternate between a communication and a confirmation phase until the
receiver detects the codeword used by the sender to acknowledge that the
message is correct. We provide a converse that parallels the Yamamoto-Itoh
achievability construction. Besides being simpler than the original, the
proposed converse suggests that a communication and a confirmation phase are
implicit in any scheme for which the probability of error decreases with the
largest possible exponent. The proposed converse also makes it intuitively
clear why the terms that appear in Burnashev's exponent are necessary.Comment: 10 pages, 1 figure, updated missing referenc
Speed-Aware Routing for UAV Ad-Hoc Networks
In this paper we examine mobile ad-hoc networks (MANET) composed by unmanned
aerial vehicles (UAVs). Due to the high-mobility of the nodes, these networks
are very dynamic and the existing routing protocols partly fail to provide a
reliable communication. We present Predictive-OLSR an extension to the
Optimized Link-State Routing (OLSR) protocol: it enables efficient routing in
very dynamic conditions. The key idea is to exploit GPS information to aid the
routing protocol. Predictive-OLSR weights the expected transmission count (ETX)
metric, taking into account the relative speed between the nodes. We provide
numerical results obtained by a MAC-layer emulator that integrates a flight
simulator to reproduce realistic flight conditions. These numerical results
show that Predictive-OLSR significantly outperforms OLSR and BABEL, providing a
reliable communication even in very dynamic conditions.Comment: submitted to GlobeCom'13 Workshop - Wi-UA
Time-Splitting Multiple-Access
It is shown that the encoding/decoding problem for any asynchronous M-user memoryless multiple-access channel can be reduced to corresponding problems for at most 2M-1 single-user memoryless channels. This is done via a method called time-splitting multiple-access which is closely related to a recently developed method called rate-splitting multiple access. It is also related to multilevel coding. The practical interest for time-splitting multiple access is that it reduces the seemingly hard task of finding good multiple-access codes and implementable decoders for such codes to the much better understood task of finding codes and decoders for single-user channels. As a by-product, some interesting properties of the capacity region of M-user asynchronous discrete memoryless channels are derived
Game Theoretic Considerations for the Gaussian Multiple Access Channel
We study the behavior of users in a classical Additive White Gaussian Noise Multiple Access Channel. We model users as rational entities whose only interest is to maximize their own communication rate, and we model their interaction as a noncooperative one-shot game. The Nash equilibria of the two-user game are found, and the relation between the pure-strategy and mixed-strategy Nash equilibria is discussed. As in most games, the absence of cooperation and coordination leads to inefficiencies. We then extend our setting using evolutionary game theory, which we use to model a large population of users playing the MAC game over time. A unique evolutionary stable strategy is found for this case, corresponding to the strategy achieving the Nash equilibrium in a simplified one-shot game. Finally, we investigate what happens to the distribution of strategies in a population when we assume that the number of offsprings of a user is equal to the payoff of this user in a one-shot game. We find that the system converges to a state in which the average strategy of the population is the evolutionary stable strategy
- …