82 research outputs found

    On the Structure of the Capacity Region of Asynchronous Memoryless Multiple-Access Channels

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    The asynchronous capacity region of memoryless multiple-access channels is the union of certain polytopes. It is well-known that vertices of such polytopes may be approached via a technique called successive decoding. It is also known that an extension of successive decoding applies to the dominant face of such polytopes. The extension consists of forming groups of users in such a way that users within a group are decoded jointly whereas groups are decoded successively. This paper goes one step further. It is shown that successive decoding extends to every face of the above mentioned polytopes. The group composition as well as the decoding order for all rates on a face of interest are obtained from a label assigned to that face. From the label one can extract a number of structural properties, such as the dimension of the corresponding face and whether or not two faces intersect. Expressions for the the number of faces of any given dimension are also derived from the labels.Comment: 21 pages, 5 figures and 1 table. Submitted to IEEE Transactions on Information Theor

    Asymptotically Optimal Joint Source-Channel Coding with Minimal Delay

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    We present and analyze a joint source-channel coding strategy for the transmission of a Gaussian source across a Gaussian channel in n channel uses per source symbol. Among all such strategies, our scheme has the following properties: i) the resulting mean-squared error scales optimally with the signal-to-noise ratio, and ii) the scheme is easy to implement and the incurred delay is minimal, in the sense that a single source symbol is encoded at a time.Comment: 5 pages, 1 figure, final version accepted at IEEE Globecom 2009 (Communication Theory Symposium

    A Tight Bound on the Performance of a Minimal-Delay Joint Source-Channel Coding Scheme

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    An analog source is to be transmitted across a Gaussian channel in more than one channel use per source symbol. This paper derives a lower bound on the asymptotic mean squared error for a strategy that consists of repeatedly quantizing the source, transmitting the quantizer outputs in the first channel uses, and sending the remaining quantization error uncoded in the last channel use. The bound coincides with the performance achieved by a suboptimal decoder studied by the authors in a previous paper, thereby establishing that the bound is tight.Comment: 5 pages, submitted to IEEE International Symposium on Information Theory (ISIT) 201

    A Simple Converse of Burnashev's Reliability

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    In a remarkable paper published in 1976, Burnashev determined the reliability function of variable-length block codes over discrete memoryless channels with feedback. Subsequently, an alternative achievability proof was obtained by Yamamoto and Itoh via a particularly simple and instructive scheme. Their idea is to alternate between a communication and a confirmation phase until the receiver detects the codeword used by the sender to acknowledge that the message is correct. We provide a converse that parallels the Yamamoto-Itoh achievability construction. Besides being simpler than the original, the proposed converse suggests that a communication and a confirmation phase are implicit in any scheme for which the probability of error decreases with the largest possible exponent. The proposed converse also makes it intuitively clear why the terms that appear in Burnashev's exponent are necessary.Comment: 10 pages, 1 figure, updated missing referenc

    Speed-Aware Routing for UAV Ad-Hoc Networks

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    In this paper we examine mobile ad-hoc networks (MANET) composed by unmanned aerial vehicles (UAVs). Due to the high-mobility of the nodes, these networks are very dynamic and the existing routing protocols partly fail to provide a reliable communication. We present Predictive-OLSR an extension to the Optimized Link-State Routing (OLSR) protocol: it enables efficient routing in very dynamic conditions. The key idea is to exploit GPS information to aid the routing protocol. Predictive-OLSR weights the expected transmission count (ETX) metric, taking into account the relative speed between the nodes. We provide numerical results obtained by a MAC-layer emulator that integrates a flight simulator to reproduce realistic flight conditions. These numerical results show that Predictive-OLSR significantly outperforms OLSR and BABEL, providing a reliable communication even in very dynamic conditions.Comment: submitted to GlobeCom'13 Workshop - Wi-UA

    Time-Splitting Multiple-Access

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    It is shown that the encoding/decoding problem for any asynchronous M-user memoryless multiple-access channel can be reduced to corresponding problems for at most 2M-1 single-user memoryless channels. This is done via a method called time-splitting multiple-access which is closely related to a recently developed method called rate-splitting multiple access. It is also related to multilevel coding. The practical interest for time-splitting multiple access is that it reduces the seemingly hard task of finding good multiple-access codes and implementable decoders for such codes to the much better understood task of finding codes and decoders for single-user channels. As a by-product, some interesting properties of the capacity region of M-user asynchronous discrete memoryless channels are derived

    Game Theoretic Considerations for the Gaussian Multiple Access Channel

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    We study the behavior of users in a classical Additive White Gaussian Noise Multiple Access Channel. We model users as rational entities whose only interest is to maximize their own communication rate, and we model their interaction as a noncooperative one-shot game. The Nash equilibria of the two-user game are found, and the relation between the pure-strategy and mixed-strategy Nash equilibria is discussed. As in most games, the absence of cooperation and coordination leads to inefficiencies. We then extend our setting using evolutionary game theory, which we use to model a large population of users playing the MAC game over time. A unique evolutionary stable strategy is found for this case, corresponding to the strategy achieving the Nash equilibrium in a simplified one-shot game. Finally, we investigate what happens to the distribution of strategies in a population when we assume that the number of offsprings of a user is equal to the payoff of this user in a one-shot game. We find that the system converges to a state in which the average strategy of the population is the evolutionary stable strategy
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